Visualizzazione post con etichetta WH40K. Mostra tutti i post
Visualizzazione post con etichetta WH40K. Mostra tutti i post

venerdì 29 gennaio 2021

Fantasy Visuals: John Blanche - Part IV (the '10s)

Continues from Part III

John Blanche's art in the 2010s is not very much unlike that in the 2000s, except that the trends emerged in that period seem to take momentum and impact even more than before. In a nutshell: Blanche, having set up a studio that is able to work by itself, takes more and more distance from the Warhammer products, providing occasional pieces (mostly for the 6th edition of 40K) and a lot of concepts that, although not meant for publication, still make heir way into the Codexes and Army Books. There is, still, a passion that looks back at the '80 in a number of artworks, as if John was remembering old stuff and reworking it into his later art, a quality that is higher than anything in the past ten or fifteen years. 

Necrons (2011)

Nightmare (2011)

Vampire Counts (2011)

Zombie Dragon (2011)

Beast of Nurgle (2012)

Death World (2012)

Exterminatus (2012)

Hour of Darkness (2012)

Imperium (2012)

Keeper of Secrets (2012)

Plague Drones (2012)

Sanguinius (2012)

The Changeling (2012)

The Enemy Within (2012)

The feeling is that creativity is back along with experimentation.  There's less mandatory product sketches from marketing and more stuff that comes from the artist's own imagination. There is an old attention to detail that was almost forgotten after the mid 1990s, this time benefitting from the experience of a navigated artist. The result is amazing.

When Warhammer Fantasy is killed and Age of Sigmar takes its place, John Blanche is only involved in the concept: he will not officially work on it, as his semi-retirements starts.

Kairic Acolyte (2014) 

Nurglings (2016)

Kharadron Overlord (2017)

There is little to no published material of his in the 7th edition of 40K and none at all in the 8th. At this point John mostly draws for himself, for friends and for games he plays. Look at the art below and consider how much it looks like a direct update of the earlier art from the '80s.
 
"Let us dance" 2019

Tarot card (2019)

Innocentius (2019)
Unkown Title (2020)

These days he publishes his sketches through a Facebook page, and he gets involved in many fan projects along with other gamers. Blanche can be occasionally met at gaming conventions around Nottingham, where is often a guest of honour, one of them being BOYL in Newark.

Overall John Blanche is one of the most influential artists in British fantasy art, and certainly the most influential in the history of GW. Even if his art is polarizing and not for everyone, no one can deny that even today all of GW's art exists in his shadow. He is also the only artist that is going to get four posts in Fantasy Visuals on this blog - that was a long ride started a year and a half ago and it took me a long time to go through all his published works. But it was fun, and I learned to appreciate him even more than I did before. I hope you do too!

Leave a comment, if you like, and tell us about your favourite piece from John Blanche. Soon I'll post on a new artist from the '80s.

lunedì 19 ottobre 2020

Fantasy Visuals: John Blanche - Part III (the '00s)

Follows from Part II.

While the '80s were an age of experimentation and the '90s a time of development of a visual language for a new setting, the following decade saw John Blanche sit back and let the other artists of GW proceed along the route he set.

A turning point of Blanche's influence on Fantasy is probably Mordheim, published in 1999. This is the moment when the Old World stops being anything else than Blanchitsu. It's medieval fantasy Necromunda, on steroids. It has all the elements: deformity, madness, skulls, spikes, scrolls used as garments and oversized weapons. In one word, Grimdark.


After Mordheim the way is finally paved and Warhammer Fantasy's frames are drawn. Not that there isn't space for creativity within the studio, but it is limited, and mostly concentrated in the fields that aren't Blanche's direct interest, namely the forces of good like High and Wood Elves, Bretonnians and Dwarfs. Yet even on those Blanche manages to leave his mark, in the form of ridulously large and elaborate helms and headdresses, elaborate clothing that is either form-fitting or oversized, frequently both on the same figure and, of course, skulls.

WFB 6th edition (2000) has only two tables from Blanche, and there's no contribution of his at all for the Army Books, except for a few small sketches. It is clear that Blanche's interest lies elsewhere and, once the necessary job is done, he returns to work on the things that truly inspire him.




It is in this period that Blanche starts adopting a typical format for his works: single characters concepts, full figure, no background, made on small size sheets (A4 or smaller), in pencils/ink and with occasional watercolour/acrylic ink. Inquisitor (2001) is the perfect example (if you think these look way better than those of Fantasy, you are right but we'll discuss this later).







Completely gone are the large colour paintings of the past, and when colour is used the palette is extremely limited to the main colours brown/vermilion/yellow/off white.

WFB 7th edition (2006) is another perfect example of the new approach: Blanche does not draw any large table for it, but contributes with his sketches, and places a particular care on "evil" factions such as Beastmen, Skaven, Undead and Daemons. He does revisit the old art in his own style, occasionally introducing some new designs and elements, and this becomes the model for all GW's art. It is the triumph of Blanchitsu, elevated to "official" standard, a conscious departure from classic Fantasy tropes to make GW's product unique, but also the death of all other styles that made Warhammer so diverse and interesting.


Rurkhar Festigor, Pleaguebeast of Nurgle (2003)
Don Quixote (2005)

Marauders of the North (2005)

Wood Elf (2005)

Beast of Chaos (2007)

Khorne Juggernaut (2007)

Lord of Change (2007)

Vampire (2008)

Zombie Dragon (2008)

Mounted Skaven (2009)

Skavenblight (2009)

Blanche dedicates many beautiful sketches to Warhammer 40K 5th edition (2008). This is his true barinchild, where he definitely shines without obscuring any other stars. Compare the following works with those before and you see where the passion lies. There is, however, the subtle feeling of a conflict within Games Workshop: whereas Marketing and Sales push the models, Blanche seems more interested in doing his own thing, namely focusing on grotesque characters that really define the feeling of 40K but seem to be unmarketable for an army: almost all of Blanche's most beautiful works are not existing models, and are not used to make new ones.

Arch Deaconne (2004)

Custiden (2004)

Edlar Pirate (2004)

Slanni (2004)

Awreken Cysst Archchemist of Vyre (2005)

Daemonettes (2005)

Tzeench Chaos Thug (2005)

Plague Marines (2007)

Adeptus Mechanicus (2008)

Grey Knights Fortress (2010)

The trend of the '00s continues even into the '10s, with even more weight - something we will see in next post.