Visualizzazione post con etichetta Elves. Mostra tutti i post
Visualizzazione post con etichetta Elves. Mostra tutti i post

lunedì 3 settembre 2018

Citadel TSR Elf MU Low Level (1985)


In 1985 Citadel launched a range of AD&D figures, co-branded with TSR. It was an interesting concept as heroes were sold in sets of three, representing low level, middle level and high level characters. This post's miniature is the low level tier for the ADD16 Elf MU (Magic User).

Figures painted by Kev Pump @ http://solegends.com/rsadd/add16/index.htm
The sculpt is obviously Citadel, and namely Jes Goodwin's. What's interesting is that the scale is different from regular Citadel minis. Or perhaps there was a conscious decision to scale down Elves according to D&D lore vs. Warhammer lore, which was influenced by Tolkien. Whatever it is, you can compare this piece with Marauder figures of the same era (sorry for the messy picture).


I painted the sculpt to represent a short Sea Elf Magician, so I kept my usual Sea Elf cold colours, and added some pink for variety. The base also ties him in with the rest of his companions.




lunedì 23 aprile 2018

Elrond - Mithril M338 (1994)


In order to recover from last model's disappointmentI picked a Mithril piece from the '90s: simple, elegant and dependable. And here is Elrond, or M338, from 1994. What a great model.


Elrond is probably one of my favourite characters from any book of Tolkien - as a matter of fact, he appears in all of them. A minor character in the Silmarillion, he rises to be one of the Wise in the later books, and take the archetypal role of mentor: the one who provides the main characters with information and advice, and sets them on the right path to victory.

Elrond was first conceived by Tolkien in the Hobbit:
The master of the house was an elf-friend - one of those people whose fathers came into the strange stories before the beginning of History, the wars of the evil goblins and the elves and the first men in the North. In those days of our tale there were still some people who had both elves and heroes of the North for ancestors, and Elrond the master of the house was their chief. He was as noble and as fair in face as an elf-lord, as strong as a warrior, as wise as a wizard, as venerable as a king of dwarves, and as kind as summer. He comes into many tales, but his part in the story of Bilbo's great adventure is only a small one, though important, as you will see, if we ever get to the end of it. His house was perfect, whether you liked food, or sleep, or work, or story-telling, or singing, or just sitting and thinking best, or a pleasant mixture of them all. Evil things did not come into that valley.
Hob, Chapt. 3 - A short rest
Elrond is, since the beginning, the Master of the House in Rivendell: the place and the character are linked and inseparable, one the mirror of the other. They represent safety and hope for the Free People of Northwestern Middle-earth. Rivendell is a place of healing and wisdom, the Last Homely House before the Wilderness, a beacon of civilisation where civilisation is seemingly lost.

"Rivendell" by JRR Tolkien
His description in LotR is similar in tone:
The face of Elrond was ageless, neither old nor young, though in it was written the memory of many things both glad and sorrowful. His hair was dark as the shadows of twilight, and upon it was set a circlet of silver; his eyes were grey as a clear evening, and in them was a light like the light of stars. Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fulness of his strength. He was the Lord of Rivendell and mighty among both Elves and Men.
FotR, Book II, Chapt. I - Many Meetings
While in Hob we are offered but a glimpse of Elrond, it is in LotR that he truly develops as a character, and even more in Sil. He is a character larger than life: noblest of the Eldar in Middle-earth, wisest among them, keeper of one of the Three, protector of the line of Isildur and their heirlooms. Looking at his life, he has been a direct witness to the most important events in history: born of Earendil and Elwing at the Havens of Sirion, after the Nirnaeth, Elrond and his twin Elros are captured by the Sons of Fëanor when only six years old, during the Third Kinslaying. They will never see their parents again, but they will be raised by Maglor.

"And Maglor took pity upon them" by Catherine Karina Chmiel

Elrond is 55 years old, just about an adult among the Elves, when the War of Wrath is over and Maglor disappears. Free at last from his captor and mentor, Elrond is offered a choice by the Valar, whether to be counted among the Mortals or the Immortals. Unlike his brother, Elrond chooses the Eldar, and as Beleriand sinks under the waves, he moved to Lindon in the court of the High King Gil-galad. Here Elrond becomes his Herald.

Elrond is one of the few who is not fooled by Annatar's promises and he meets him at the borders of Lindon forbidding him entrance. When the Maia reveals himself as Sauron and leads his armies against Eregion, Elrond in turn heads the host of the Eldar of Lindon against him. He fails to defeat the Lord of the Rings, but he is able to rescue some inhabitants of Eregion and retreats north, where he reaches the hidden vale of Imladris and there he sets his camp. He spends three years there, besieged by enemies, until Tar Minastir of Númenor lands his forces in Middle-earth and, together with Gil-galad, drives Sauron's forces out of Eriador.

At this point Elrond could go back to Lindon, but he does not. With great foresight, he understands the need to keep an outpost in eastern Eriador to guard the land against the Shadow, and together with the survivors of Eregion and a few of his companions he establishes the Last Homely House, the mansion of Imladris. He will spend the following 4.762 years as its lord and master.

During this time, only once will Elrond ride in arms outside his borders: during the War of the Last Alliance. Summoned by his king Gil-galad, the Lord of Imladris led his forces against Mordor and fought during the siege of Barad-dûr. He was witness to the defeat of Elendil and Gil-galad, felled by Sauron himself, and the victory of Isildir, who cut the One from his Master's hand and took it for himself. He spoke to a dying Gil-galad, and received from him the Ring of Air, Vilya, thus becoming one of the Keepers of the Three.

His time in Middle-earth ended with the Third Age, when he took the Last Ship with the other Ringbearers and joined his wife in Valinor, leaving behind his children, Elladan and Elrohir, who remain in Imladris, and Arwen, who becomes Queen of Gondor and will share with his husband Aragorn the doom of Men and mortality.

Untitled by Pauline Baynes

Elrond is, as we have seen, full of virtues - strength, courage, wisdom, leadership, nobility, compassion - but none of them greater than his humility. In spite of being the best candidate to lead the Eldar in Middle-earth, first in line to succeed Gil-galad as High-king, he never raised any claim, simply content to be the Master of Rivendell, to occupy a small, isolated corner of Eriador and help the Free Peoples with hospitality and advice. And ultimately his choice bore fruit: he surely understood better than others the Doom of Mandos and the futility to try to restore the power and glory of the Light Elves, but instead he was key to ensure the success of many enterprises such as Thorin Oakenshield's quest for Erebor and the journey of the Fellowship of the Ring, as well as many others we know not of from the main books - the sapping of Angmar's power in Rhudaur in the middle of the Third Age, among many. By defending Rivendell in the wild lands around the Misty Mountains, he fostered hope for generations of members of the Free Peoples. Few indeed, in all of Middle-earth, contributed more than Elrond in the fight against Sauron, and yet he went mostly uncredited, simply known in other lands as a loremaster and wise scholar.


The representation of Elrond in the visual media varies wildly, but somehow there seems to be a preference for the colour blue associated to him, perhaps because of the sapphire in his ring. As an alternative, grey.
 
The Hobbit (1977)
R. Bakshi's The Lord of the Rings (1978)
The Hobbit graphic novel (1989)
Bilbo's Last Song by Pauline Baynes (1990)
"Elrond recalls past events" by M. Kaluta (1990s?)
Hugo Weaving playing Elrond in P. Jackson's Lord of the Rings trilogy (2001-2003)
So here we go. The sculpt from Chris Tubb is very good: extremely natural and harmonious. Elrond holds a book, pointing at a page and looking up. His simple and wide robes drape elegantly, held at the waist by a long belt of cloth. The sleeves are folded up, manifesting the pragmatism of the character, whose hair are held back by a circlet. This is the fifth time Tubb sculpts Elrond (out of seven) and, in my opinion, this figure is the nicest.

The sculpt is, in itself, very simple, so I decided to experiment a bit with the painting to add complexity. Making use of a liner brush, I drew the letters on the book and added little white points at the bottom of the robes as stars. For a first attempt, the stars came out ok, although I think I can do better. But the book is spot on, isn't it? The circlet is non metallic silver - again, it could have better, but for a first time it's not too abysmal.



Overall, greatly pleased by this piece. One of the best I've painted from Mithril.

giovedì 22 febbraio 2018

Sea Elves - Marauder High Elves MM81 (1989)

Once upon a time, there were the four Elven Races.
At first they were all, in a way, similar to each other, yet each followed a different path and each became unique.
The High Elves then garbed in long, flowing robes and tall helms.
The Wood Elves hid themselves in wide cloaks with hoods.
The Dark Elves covered themselves with spiky pieces of armour and cruel trophies from their ritual killings.
The Sea Elves disappeared. They were retconned with the coming of the age of Kirby.

And so their memory was fixed. Everybody remembered them when they were young, and they wore different kinds of clothes, not unlike those worn by Men, yet different. There wasn’t one like another, just like Humans, and perhaps this was so because of their proximity to Men, from whom they drew a vitality unusual for Elves, something certainly chaotic, but also beautiful.

If you follow this blog, you know I have a thing for Sea Elves. And, in my imagination, no better miniatures represent them than the Marauder Elves. No matter how they were originally categorized: today, to me, they are all Sea Elves, because all other Elves have developed a different identity, with time.
I remember in 1997 looking at the WFRP 1st ed., in its Italian translation - Martelli da Guerra - and seeing this excellent picture by Paul Bonner, close to the section about the elven races, and thought: surely these must be them.

This image apparently doesn't exist on the internet, so I had to take a picture of it with my mobile.
High Elf on horseback, Wood Elf with the bow, Dark Elf with two swords, black make up and a tomahawk (Wardancers were still unheard of in our gaming group). So the central one, with a hood and the badass look on his face, must be the Sea Elf. It probably was not, but who cares to be corrected after 20 years? 

Elven minstrel, from WFRP 1st ed.

Elf, from WFRP 1st ed.

Elf in a Sea Elf community in the Old World, WFRP 1st ed.
My image of Sea Elves was formed on pictures from that period, where Elves were not yet so remote as they became in later years, and were similar to Men. Just like there were Mountain Dwarfs with helms and chain mails, and Imperial Dwarfs dressed more or less like Imperial citizens, so - I reasoned - Elves living near Mannish communities must also wear clothes that go with the fashion. It made sense. It still does, since nothing on the subject has ever been published by GW after the early 90s. And so when I saw these Marauder High Elves (MM81) on eBay, I just had to have them. Look at them. Just look at them! 

 


Marauder High Elf MM81/2 from 1989, sculpted by Trish Morrison. An apparently simple sculpt with actually a lot of detail in embroidery and studs. I love the chainmail over leather jacket, the conical helm and the handaxe, which can be a tool as well as a weapon. Sea Elves are, after all, craftsmen and merchants.



Marauder High Elf MM81/6 from 1989, again sculpted by Trish Morrison. This one is less harmonious and dynamic, but again its apparent simplicity reveals, when painted, a lot of embroidery and studs, which I choose to paint in lighter greys and whites as if they were pearls. This is obviously a prominent Elf, with a short sword, pieces of plate armour and a long overcoat, which I painted in double colours - sky blue outside and emerald green inside, nicely contrasting the purple tights. I'll use it for one of the NPCs of my WFRP campaign: Magalhaes, the leader of the Sea Elf community of Dralas. An old (220+) Elf, always moderate and diplomatic, carefully supporting the Regent Gelmir without getting too committed to him. Keeping a foot in every shoe and a finger in every pie, just not deep enough to get burned. Quietly outweathering the events of history in the Old World and outliving all his enemies, just sitting on the banks of the river.

  


Marauder High Elf MM81/5 from 1989, like most other Elves from Marauder done by Trish Morrison. This tall, thin one is a fop, with his slashed sleeves and tall boots. There are studs/pearls on his botts and on the jacket, and on his crested helm. He wields a handaxe and I'll get a buckler for the other hand. In my campaign it represents Sidonaer, a Sea Elf rogue/adventurer who meddled too much with Men and took a number of wrong turns, so that now his family shuns him and he is wanted by several criminals for alleged wrongs he once did. A few weeks ago things went wrong again when the PCs in my group attempted to steal his treasure, which he collected in an expedition to Lustria, and ended up wounding him badly and killing his partners in business. Now Sidonaer is tending an ugly cut on his head and planning his revenge on the party.

These three are but a few of the figs I managed to acquire. I'll be posting more in the weeks to come and, ideally, I'll be assembling a warband to be used in Mordheim.

domenica 9 luglio 2017

Brandir the Adventurer - Citadel Elf Warrior (1987)

Some NPCs are so good they eventually become PCs. This is the story of one of them, Brandir.


Brandir's story begins with that of his older brother Gelmir. The two are born, together with a third sister, from a poor Sea Elf family living in the miserable village of Grilm, on the coast of the Wasteland. Father dies at sea when the children are young. Mother is slain by Greenskins during a raid, while the kids hide under the bed. The three survive by begging and stealing.
 
Then, at some point Brandir's story takes a different turn, a grimmer one than his siblings who will eventually get saved and adopted. Little Brandir, while in the gutters of Zeaburg, is lured with an apple by a smiling man and invited into a private house. He gets a hit on the head and drops unconscious. He is taken away. The man is a thief and smuggler, and he also, in his own way, adopts Brandir, but he is far less kind than Elmerin. Brandir learns to steal and stab and trick and becomes, willing or not, part of Johann the Lame's band of footpads and cutthroats. They spend most of their time in Marienburg but travel the Wasteland when times are hard and the guards are on their trail.


Years pass, and eventually Johann the Lame gets old. Brandir has little love for him and, at the first good chance, he takes over the band and offers the old man a kind choice between retiring to a dilapidated country hut with little to no pension, but alive, or retire at the bottom of a canal of the Kruiersmuur, with no need of any pension. Johann makes the wise choise.

A few members of the band, the old ones, leave, but new ones join and soon Brandir's band increases its business substantially. The Elf is young and less cautious than Johann, taking risks that offer high returns. He seems blessed by Ranald, and his reputation grows, until one day he is introduced to an ascending merchant, going by the name of Johann Hess.

In order to make his family rich, Hess has his fingers in many pies, including illegal ones. Smuggling is one of them and, with his activities growing, he needs to outsource the extra job to smart people. Soon Brandir starts making a lot of money, especially with those new shipments of closed crates coming from Norsca. All marked with a red X and solidly nailed so no one can spy their contents.

It is when some members of his band start displaying strange signs of mutation that Brandir decides to do what he has been explicitly asked not to do: open one of the crates. It is full of shards of black, iridescent stone.

That is his last delivery. He goes to see Hess and tells him he's not feeling well and wants to leave the business for some time. But Hess guesses Brandir knows more than he says. The same night, coming back at his band's den, Brandir finds assassins. He barely escapes with a few men, but loses all his savings. At dawn he silently navigates the marshes on a rowboat, headed at Lame Johann's hut. It's empty, the old man must have died years ago.

Enraged at Hess's betrayal Brandir plans revenge, but he decides to wait - too many people are looking for him in Marienburg. He spends some time in the town of Bokel, across the frontier of Nordland, but he soon finds out the Warpstone has tainted him: he has started losing all the hair on his body.

It is several months after his flight that Brandir returns to Marienburg. By now he has become completely glabrous, even losing his eyelashes. He wears a hood over his head or, sometimes, a wig. He calls himself Gelmir, the name of his lost brother. Working isn't easy when nobody knows you and, desperate for money, Brandir enters a gambling house planning to get something to start again. But the games are rigged, and the house belongs to Hess. Soon he has an outstanding debt, and Hess's thugs are on his trail once again.

With two companions he boards a ship bound for Erengrad, where he hides for a while. It is here that his brother finds him: hunted by Hess, the real Gelmir find the impostor, recognizing him as his long lost, and now mutant, brother. Together, they vow revenge on Hess and on his network of warpstone smuggling, funded by the Skaven. And so it begins Brandir's life as a PC.

The miniature I choose for Brandir is no. 9 in 1988 Citadel Catalogue, Elf Warrior Category. It is marked as "Elf" and dated 1987, so it probably debuted on an earlier White Dwarf, The line is designed by Jes Goodwin and Aly Morrison: it's not clear who sculpted this particular figure but my guess is Jes Goodwin.



There are lots of things to like in this sculpt. The simplicity first of all. Lots of empty areas to freely paint. Then the shady look - there is something thievish with this hooded Elf, shield raised and sword reared, leather jacket, bag across the shoulder and a rope hanging from the side.





Missing the original shield, I recycled a 15mm Medieval shield which looks enough like a buckler, where I painted the device of Liria, a free city of sea merchants on the eastern borders of Tilea.


Comments? Did you also happen to turn NPCs into PCs? Leave some feedback below!

giovedì 4 maggio 2017

Celebril Sirdaryan, High Elven Diplomat - GW Lothern Sea Guard Champion (1999)


This miniature dates from 1999-2001, freshly bought in a blister at the Games Workshop shop in Milan. We are talking at the Lothern Sea Guard Champion issued in 1999: no idea about the sculptor, unfortunately: if you know, leave me a comment.
The figure is good. Sadly, while still painting it it fell to the ground, resulting in the sword losing its tip. Still, I was quite proud of it, when I painted it as Celebril Sirdaryan, one of the NPCs of my WFRP campaign.



Unfortunately, I didn't have much technique at the time and, looking at it today, I find it appalling. That's why I decided to repaint it a few months ago. What was wrong with it? For a start, it's too white: it was primed white and painted with a single white layer, then washed in black. It's plain, dull and dirty. The base is too simple, making he figure look even flatter.

A few words about Celebril. He's an interesting NPC, with a potential to become a PC. Born in the outer realm of Cothique in Ulthuan, Celebril came from the minor nobility, an ancient family that had not been relevant in politics for several thousand years, ruling over lands covered mostly by woodland and populated by hunters and loggers. Last of five brothers, Celebril spent a childhood listening to the stories of famous ancestors who had been seafarers and explorers and dreaming to live up to their glory, one day. Lacking connections and means, Celebril studied hard and worked harder, exercising his natural talents in talking and listening, slowly making his way up in society with recommendations from his teacher, then from a merchant of Armille, then a prominent nobleman and finally from the very king of Cothique, whom he served as envoy, inspector and tax collector. It was Falanor IV that recommended him for the service of the Phoenix King, in Lothern, where the young and ambitious Elf was put to service in a special bureau in charge of collecting delicate information - the Ears of the King. Celebril travelled all over Ulthuan and the colonies of the New World talking to traders, officials and nobles, assuming different identities depending on the need of the moment. Celebril was good, perhaps too good.

One day, it happened that his supervisors recommended him for a very delicate position: he was to be sent in the service of a Sea Elf adventurer, Gelmir of Dralas, who had gained himself a position of power in one of the Border Princedoms in the Old World. Posing as an expert in diplomacy, Celebril would support Gelmir, an unofficial ally of Ulthuan, and at the same time he would spy on him sending regular reports to the Ears of the King. Celebril had been immensely excited to travel so far from home, and very proud of the opportunity, but only until he learned that all the other "experts" travelling with him had been sent to Dralas as a mean to get rid of them. There was a pedant bureaucrat, an effemminate archmage, a creepy loremaster, a rowdy musician with a human mother and a painter with a tendency to be excessively promiscous. Still, Celebril tried to make the best of his opportunity, serving Gelmir as best as he could and, at the same time, becoming the best friend of everybody at his court so that he could learn all the secrets worth to be shared with the Ear of the King. This, until Gelmir seriously started to doubt Celebril and decided to send him as an envoy to his main rival, Prince Ettore Malatesta of the mountainous and wild land of Artesia...


Celebril is young but ambitious, smart and exceedingly skilled in talking. He dresses in elegant and precious clothes as befts an envoy of the Regent of Dralas, but he can keep a low profile when needed. He can fight, of course, and carries a sword, but he is always mindful that words can be deadlier than a blade, if spoken to the right people at the right time. He is, most of all, one that dreams big, and tries to make the best of every opportunity, something which has won him the sympathy of Gelmir.

I decided to limit the repainting of this figure to the minimum, by simply adding blue to the overcoat. The white undercoat and other white elements were painted grey and then highlighted in white. The skin was washed with red ink and then highlighted with skin colour. Similarly, metal was blackwashed and highlighted again in the same basic metal colour.



To add some complexity, I covered the base with sand and repainted in green, and added, as a final touch, some gold on the covercoat representing precious embroidery.



It's amazing how much can change with some simple improvements!

mercoledì 26 aprile 2017

Review: GW High Elf Prince and Noble (2/2) - The Noble

A few month later, we conclude the Review on GW High Elf Prince and Noble, talking about the second miniature of the box, the Noble (the link to the first part is here).


Like the mounted Prince, also the Noble is highly customisable with different heads, shields, banners and weapons. And that's very good.




One thing is clear from the beginning: besides being sculpted by the same guy, Martin Footit, this figure is very different in two interconnected elements. First, whereas the Prince is a very dynamic sculpt, the Noble is extremely static: feet to the ground, arms to the side, looking forward, almost waiting for a faraway enemy to approach. It reminds me of the very old '80s High Elven infantry of the early editions, in a way, and it's obviously related to them. To me it's not so enticing: Elves are supposed to be nimble, fast, not statuary, but that's me.
Second: the Noble is as solid as rock. Once you put it together, it's unlikely that it will break or snap, like it happened several times with the Prince. It's plastic alright, but it withstands manipulation and this makes me very happy since I'm planning to use this figure in my next D&D game as a PC.

The PC in question is my Noble Elf Fighter (right, what a surprise!, you might say). Valandur Isirmo of the House of the Ivory Tower of Elventown in the Mountains of the Stars.

Don't you recognize me by the colours of my livery?
Valandur is a young Elf. Not young by Human standards but, as Elves reckon, he's just entered that age when young Elves discover the world and act naively and stupidly and recklessly and just as a Human male on the last year of high school or the first year of university.

Valandur is a nobleman, of course, from a prestigious house of a prestigious city of the most prestigious race, the Elves. The Sun Elves, of course, not the other lesser ones. But in spite of his origins he's not a cunt like everybody else where he comes from. 'Right, not as much as everybody else in Elventown. In fact, Valandur is on a quest to prove himself.

It so happened that he quarreled with another young Elf of his age, the odious Prince of the Elves, none other than Legoland the Handsome, son of the King. If you look on an elven dictionary at the word pharagrand (high elvish for "cunt") you will see Legoland's portrait. He's just this guy. Valandur hates him.
Long story short, one day as Legoland was coming back from a hunt with a dead wyvern as trophy, and people were throwing rose petals at him from the balcony, words escalated and Valandur said killing wyvern was for noobs, and that he could easily slay a dragon. Legoland's reply was a slap on the offender's face with his pailette-covered white glove. Challenge issued.

Young Valandur had no choice but to go, especially since the episode happened right in front of Morwen Elentilas, the proud lady whom everybody was courting and whose attention none was getting.

And so Valandur hit the road, and he started a life of adventures along with other valiant companions - Rothgar, a Dwarfish barbarian; Negal, a halfling assassin; and Loras, a half-elven rogue. It was a hard life of travel through the wild lands and battles with monsters and outlaws. But it was fun, and soon Valandur developed a reputation for being as easy to provoke a challenge as he was in spending all the money he had. Offering toasts at all the patrons of inns was one of his favourites, especially right after a bar-fight. Expensive clothes, fine food and wines, fancy accomodations and the expensive love of an elven princess-turned courtesan, Ahlahna of Neverwinter, made sure he money never stayed long in his pockets, but everybody knew his name, though, and that was the important thing!

At last, the party met a Dragon, a green one, and by sheer luck they slew it. Valandur had the head preserved by a taxidermist and turned homewards. As soon as he arrived in Elventown, he was welcomed by the people with cheers. He rode on a cart, covered in shining armour and garish clothes, the Dragon head behind him held by a stuffed Owl-bear. He threw coins at the crowd getting even more cheers.

Legoland didn't like it, and liked it even less when he got his own glove thrown at his face. The King had to accept the gifts graciously and commended the valour of Valandur. It was the elf's moment of glory, but it wasn't finished: the elder Elves, less interested in showing off and more into power-mongering, made it so that Valandur and Legoland were both candidated at the position of Speaker to the next Great Moot of Elves. And how would they settle the opposition? By vote? By a speech? By a gallant joust?

It is SO on.
Valandur and Legoland were so high on testosterone that they could only choose a fight. The two rivals met each other in the Arena, each covered in tight, bright garments, shiny pieces of armour and battle make up (rimmel, phard, bright-red lipstick and random hearts and spades drawn on cheekbones). Their nervous, darting muscles had been oiled with the special glitter-oil of the Elves.
Valandur was obviously better with the spear, his fighting technique mimicking a dance, but Legoland was a spellcaster and could strike at his opponent without even touching him. But eventually it was Valandur who had the upper hand, and Legoland found himself disarmed. Proudly refusing to yield, the Prince choose to fight without a weapon: in return, Valandur threw away his spear and jumped at him with his bare hands - well, not so bare, since he had Gloves of Ogre Power. A few good strikes, and Legoland was thrown to the ground, where he bit the dust.

The crowd exploded with cheers. Valandur was raised and paraded around the Arena by his supporters. When even Morwen threw her scarf at him, he jumped on the terraces and rewarded her with a full kiss that drew even further cheers (and a few deadly stares by her relatives).

And so the legend of Valandur began.

It wasn't easy to capture the full razmatazz of a character like Valandur with a static miniature like this. I decided to go for few, bright colours - white, blue and green, with some touches of yellow. The first hand was disappointing.

Even though I started with dark and dull colours, the figure isn't really helping to look lively. It needs a certain effort. I painted the armour in metal with black details, decorating some elements in green (the green dragon). The clothese are blue and white. In order to avoid too many colours I kept the gems as mily opals and onlu added some ochre yellow here and there. But before the end I had to add some gold here and there to brighten up the whole.

After a general wash and at least two layers of highlight, something started to come out. But it was the third highlight layer that did the job.


Final vote: 7/10. Good, but not great - there a lot of better miniatures for Elves, even in the GW range. I really do hope that AoS will refresh the image of the Aelves by more than adding an "A" in front of the name, but looking at what they're doing lately, I must say I am very hopeful. We shall see!