This is a tale from a time long gone. There was a village on the west side of the Grey Mountains, named Colmart. Its inhabitants were farmers and miners. They lived a simple, honest life, until one day the Black Troll arrived.
Some say it came from a cave in the Mountains, some from a bog in the valley. It did not matter: the villagers could not defend themselves from the Beast and only a few escaped with their lives, most being devoured by the monster...
This is a Warhammer battle report. Yes, I'm bored and with Covid-19 there's no one to play with. I am still painting and I want to use my miniatures, so I'm playing short games with just a selection of them. I am using WFB 3rd edition as a base, tweaking the rules with some Mordheim additions to make skirmishing more interesting. Want to see cool picture of metal miniatures and read the ramblings of an Oldhammer is isolation? Scroll on.
The survivors ran to the court of the Duke Marcus in the city of Gisoreux. The Duke summoned his paladins and three of them volunteered to face the Black Troll, and swore to bring his head to their liege. You must understand that in that time wizards were still held in great suspicion and no one would think of bringing one along. Oh no, the people of that time though a valiant man with a shining sword and a trusty steed could solve any problem. Those were different times...
I will be using a Citadel Stone Troll one one side, using standard rules from WFB 3rd edition with two tweaks: one, the Troll has a save of 6 because of his thick skin; two, being along and not distracted by Goblins running around, he is more focused and his Stupidity test is done against a Cl of 6 instead of an Int of 4. Also, he does not need to take Stupidity tests if he is attacked - he will defend himself as long as someone tries to hurt him.
The challengers will be three recently painted Carolingian knights from Artizan Designs. Fine old school metal miniatures, absolutely ok to represent Warhammer knights from a long gone era. They are lvl 5 heroes on horseback, armed with lance.
The names of the three knights were: Ser Folkwin the Brave; Ser Amalfred the Steadfast; and Ser Gaidwald the Fearless. They rode to the eaves of Colmart and started to look for the monster.
Our Black Troll was no common Troll. He was more cunning than others (Stupidity Test successful), and on smelling riders he decided to hide behind a building and wait in ambush.
Our knights, however, were not to be surprised so easily: circumventing the main building of the village, they easily spotted the Troll. "Charge!" cried Ser Folkwin. In spite of the creature's fearsome visage, all three knights fearlessly rode towards it (three Fear tests passed).
The clash was terrible and the Troll was pierced my many blows, but still his thick skin protected him from blows that would have killed a lesser creature (he received 2 W and was left with 1). He waved his great stone axe, trying to defend himself, but the knights were too fast for him.
But lo! two wonders happened in that moment: the wounds of the Troll, by some sorcerous power, started to heal; and the monster, turning to Ser Folkwin, discharged upon him and his steed a river of gastric juices (Vomit attack). The knight miraculously survived the attack (Troll's roll to wound: 1), but so foul was the smell of the Troll's half digested last dinner that the horse could not take it, and bolted away (Ld test failed - not specifically in the rules but it made sense to me to have one).
Meanwhile, the other two knights still lunged their spears at the Troll, eventually felling it. The Beast was defeated... but, wait! 'It is not dead! He is regenerating again, oh Gods protect us!'
The Troll got up, screaming rage, and a hail of blows fell on Ser Gaidwald, who soon lay battered in the sand. "Folkwin!" cried Amalfred, seeing himself lost. Folkwin heard his companions and finally managed to calm his horse (Rally test successful). Turning towards the fight, he screamed a battle cry and rode back.
Too late, he was: the Troll made quick work of Ser Amalfred, and turned to face Folkwin again. The brave knight, finding himself alone against the horrendous monster, attempted a half hearted attack and then fled for his life. The battle was over.
After riding back to his Duke, his weapons blackened by Troll acid, Ser Folkwin reported his defeat and the tragic demise of his companions. He never bore the nickname "the Brave" again. He became Folkwin the Shamed, left the service of the Duke and became a Knight Errant.
Thus ends the first part of the Tale of the Black Troll of Colmart. It continues with Part 2 here.
Nice one! Looking forward to the next installment! I keep on meaning to do some solo gaming, my main obstacle is the lack of terrain, so I should get off my arse and sort some out
RispondiEliminaThank you! Terrain is an often underestimated part of wargaming. It took me a long time to get together what I have. But paper buildings (free to download), plastic railway trees and doormat fields are easy and relatively inexpensive to get, and they are a good start. They still make up most of my table 😁
Elimina