So far my son had been all about exploring the Dungeon, but now something clicked in him and suddenly he felt an urge that we all experienced in the first days of our roleplaying game - the desire to loot. So, leaving the Magician and his minions behind, he went to the Magician's apartments and started checking every piece of furniture, collecting everything he liked - namely gold and a couple of Healing potions that fixed his critical condition - and discarding things he deemed useless or dangerous - a short sword and a phial of holy water. He also found a black stone, shining of strange colours, and upon touching it he regained all his spells!
Now healed and recharged, the Evil Knights prepared for the final battle.
Eventually, the Magician came back to his quarters and, upon realizing his archenemy was there, unleashed his Undead minions on him.
The Evil Knight was still missing one room to explore, a room strangely locked with a bolt from his side and a peephole. Watching through the latter, the Wight saw an Elf, who immediately shouted at him: "Let me go! Free me! Whoever you are, I'll help you fight the Magician!".
My son gave some consideration to the proposal - the Elf was good, while the Knight was evil, after all. Could he trust him? As the Skeletons neared, he opened the cell door and jumped inside. With the Elf on the right and the Evil Knight on the left, everything that came through that door was quickly cut down.
This turned out to be a good decision, because somehow the Knight managed to score zero skulls (damage) when attacking in three different turns. The Skeletons were all killed by the Elf, who now proceeded to charge the Magician, left alone (blue arrow). But the Magician was cunning, and cast a Pass through Rock on himself and escaped in the side corridor (purple arrow).
It looked like the Magician was escaping! But the Evil Knight had his own spell restored by the Black Stone and so he could also cast Pass through Rock and block the Magician's flight (green arrow). The evil spellcaster turned his back and ran the opposite way (purple arrow).
The Magician moved 6 squares, and the Evil Knight rolled more than that, reaching him on the second round of chase. The Elf, running to help, was intercepted by the last Zombie standing.
"I got you!" With a blow of his longsword to the back, the Evil Knight cut down the Magician! His reign of terror is over!
The Knight walked back to the Elf, who managed to get rid of the Zombie, and confronted him.
"So... can I go now?" asked the Elf.
"Yes, a deal is a deal" said the Evil Knight "and thank you for the help!"
"Thank you for freeing me!"
Off the Elf went, out of the dungeon. The Evil Knight look around in the silence that followed: he was now, once again, Master of the Dungeon and Boss of all Evil Things!
That was massively fun! My son loved it and I also enjoyed playing it, as if I was a kid myself. Sometimes, I must say, jaded player can bring your hype down, but green ones, to whom everything is new, makes a GM's job really fun.
We'll play again soon. I hope you enjoyed reading this and found some good ideas for your next Dungeon crawl with the little ones!
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