Visualizzazione post con etichetta Chaos. Mostra tutti i post
Visualizzazione post con etichetta Chaos. Mostra tutti i post

lunedì 10 febbraio 2020

Warhammer Lore - Mankind and Chaos

Ian Miller - The Marcher Fortress (1988)
I've been recently reading through the Realm of Chaos books and they are truly incredible: not just for the wonderful artwork, but also for the atmospheric writing. It FEELS like Warhammer, doesn't it? Not a later, diluted, disinfected, retconned shadow of it.

Now, I have noticed one thing that really excites me about how Chaos is described here, and at the same time its lack puts me off in today's GW products. It's always been like this, but I just realized it: the cool thing about the old Chaos is that Man is its main agent in the world.

Ian Miller - The Chaos Knight (2008)
Even in later settings, Mankind can  be corrupted by Chaos, but in Oldhammer Mankind is the first and most important vehicle for the spread of Chaos. Not only the fears of Mankind feed the stuff the Warp is made of, but their actions also create fertile ground for the Ruinous Powers to root and conquer.

That's right - screw you Chaos Warriors! Go away, Beastmen, and eat your heart out, Skaven! Without Mankind, Chaos wouldn't be sure to conquer the Warhammer World. Man is dooming this world, dooming itself and all other races too.

Tony Ackland - Beastmen (1988)
It is Man who fights back the elder races, plunders the cities of Lustria, raids the Elven shores and even burns his own brethren's villages. It is Man who, consciously or not, follows and fulfills the plans of the Chaos Gods: in fact, the tragic doom of many heroes is to attempt to set their own path while being in fact mere pawns, manipulated by the Powers of the Warp.  Skaven live in fear of Man, buried like parasites under his cities, and Orcs are pushed into remote areas by the might of Mankind's armies. No one can stand against Men, except other Men of course!

I love how Man originally was central in the development of Chaos, and it is sad to see how much Mankind became irrelevant, first in Latehammer, and then in Age of Sigmar: Man there is bland, weak, surpassed: nowadays even the Champions of Mankind aren't human anymore, they are now Sigmarines, the "Stormcast Eternal" forged with the souls of heroes and bodies of sigmarite (sic!) to be larger than life. And that's precisely why Latehammer and Aos are unrelatable and boring settings.

Tony Ackland - Daemonologist (198?)
So give us some nice barbarians, some hunters, some militiamen to fight our battles! Give us daemonologists, mutants and corrupted knights as villains! Bring back humanity to Warhammer! Are you listening, GW?

Do you guys agree? No? Let me know in the comments!

domenica 26 maggio 2019

The Warner - an experiment in kitbashing


Whether you like GW or not, you have to admit that their customer experience is great. If you collect anything from their products, you are always welcome to a great variety of events. My favourite is the kitbash: you bring a set of your own, and they allow you to fish into a large box of spare bits for 5 minutes to chose 10 bits, which will be used to kitbash your set.

There is usually a nice crowd, at least in my local shop, and it's always interesting to trade bits and exchange ideas and tips, as you build your Frankenstein monster during the afternoon.


My first kitbash happened during Christmas holidays a couple of years ago. I purchased a very basic set, the Chaos Sorcerer Lord.

Image from GW website

It's a simple, cheap and versatile figure that can be easily expanded with random parts from other sets. Unfortunately, I wasn't very lucky with the choice of bitz - besides some WH40K stuff that I avoided, the box contained some really old white metal Orcs and several sprues from the Arakhnarok and Durthu sets. I managed to put together a good number of twigs and a horse skull, nothing more. There was nothing remotely chaotic to take.



Eventually I decided to focus on the base rather than the figure. I swapped the head with the horse skull and an arm with a twig, and set it on a dead log riddled with spiders. To help it stand, I added an extra branch with greenstuff, following instructions from the guy sitting next to me - I learned a lot from him!

Still, I could see the people around were not impressed - I had to work a lot on this to make it passable. Paint it and work on the base, that is.






The result is not too bad, hopefully. I am quite happy with it, especially since it pushed me to try new things - greenstuff and forest undergrowth. 

The Warner is meant to represent a construct, a scarecrow made from the dead remains of a Chaos sorcerer, set by the powers of the forest to warn intruders of the peril ahead. It can't do much except stand, make eerie sounds and make his eyes glow, but it's enough to change the mind of a lot of hunters and trappers. Not particularly useful in a battle, but it could make a nice encounter in a role-playing game. I might even let it act as a focus for a magical creature, e.g. a giant spider, who might speak through the Warner without revealing itself to the party.

What's your experience with kitbashing? Any useful tips?

giovedì 31 gennaio 2019

The Dark Magister - Citadel C02 Wizard "Tellark Spellrender" (1985)


The C02 Wizard series is one of the oldest from Citadel. This figure is dated 1985, but the first advertisement we have of him is the Citadel Flyer from February 1987, in which he is named "Tellark Spellrender". The sculptor is unknown.


Clearly, Tellark is supposed to be a regular Wizard, as its tag says, but in my opinion he looks pretty evil - so evil, in fact, that I have painted as a Chaos Wizard, possibly a Tzeentch-worshipping Magister. Could his name be Kastor Lieberung?


This figures satisfies, in my opinion, the archetype of the Evil Wizard - he looks eerie, with his bald head and strange clothes, and his raised brazier. His long robes with fur neck are obviously ceremonial and large enough to conceal anything - a weapon, maybe? The Evil Wizard is essentially an untrustworthy character: physically weak, possibly coward and certainly wicked, but gifted with uncommon intelligence and willpower. His main flaws, however, are his ambition and hubris, which will certainly bring his demise through a foolish pact with the Underworld or by simply underestimating his enemies. Classic examples are Thulsa Doom from Conan the Barbarian, Theleb Karna from the stories of Elric of Melniboné, or Bargle from D&D. In a way, also Saruman from the LotR fits the archetype. The Evil Wizard may sometimes appear as a Dark Priest, and is close to the archetype of the Dark Lord.

 


I played a little with greenstuff to create the effect of smoke from the incense-burner, and I painted the whole figures with shades of red, pink, purple and blue. I decided to try my luck with eyes and in the end I painted them too big, but I'm too lazy to fix them now. Perhaps another time...


sabato 17 febbraio 2018

The Red Knight - Citadel Chaos Warrior (1989)

 

Evil Warriors are an archetype of Fantasy. Like Dragons, or Dwarves, or Magicians, or Barbarians. Every single setting will have a Evil Warriors clad in fancy armour with dreadful helms covering their faces: call them Ringwraiths, or Drakkarim, they are all the same. Darth Vader is one of them, as is Verminaard, as is the Death Dealer from Frazetta. His many brothers decorate the covers of every album from Manowar.

Warhammer, as usual, made use of the archetype declining it into the general setting as the Chaos Warrior, surely one of the most enticing elements of the setting, something which would survive into the 40K offshoot as the Chaos Space Marine.

Today we look at one of many, dated 1989, displayed in the 1991 Red Catalogue as "Axe - 073103/42". The figure is "designed by the Citadel Design Team with Jes Goodwin".


The figure, acquired from eBay, had seen better days and many details were damaged by stripping. I decided to paint it with the colours of Khorne, and give the armour a dull red hue, like that of blood, contrasting with the metal of weapons and the Chaos star.


You can see the painting here, but I can't possibly show you how fun it was to paint this miniature. It really is, and there's a lot of potential for variations and personal touches. I decided to keep it simple, though, and not even find a shield for him (not yet).


The Red Knight roams the wild areas of the Border Prices, with his following of warriors. They are happy to fight for whoever pays them, but lacking commissions they eagerly attack caravans and villages. It is said that the Red Knight never removed his helm, because his face is that of bloodlust and would kill anybody who see him. It is also said that his company of soldiers changed many times: his followers don't last long, and in many a battle he was the only survivor, and yet the winner. The Red Knight is wanted in many princedoms for mass murders and the Inquisition is also looking for him. Yet, his fame is such that no law enforcer still found the guts to go after him, and if he did he certainly didn't come back to tell about it.

lunedì 1 gennaio 2018

Vos'hark, Champion of Tzeentch - when things go right


Sometimes things go right, and you end up painting a model of which you are really satisfied. Sometimes is today: the last model painted in 2017 and the first model finished in 2018.

I got this on ebay, and I am not 100% sure of its origins. Unlike most Citadel miniatures of its time, this had no slotta and the base had been filed smooth: it probably came from the cast with a simple metal spike to be fitted within the base, a disk of Tzeentch. Now, I wasn't able to date exactly this model, which was commercialized both as Disc Rider and with a regular base as Champion of Tzeentch: I would guess somewhere between 1988 and 1991, the first year I find this in a Catalogue. But at least I can be sure the hand which sculpted it is the excellent Jes Goodwin.



What do we have here, then? A true Champion of the God of Change with all the lovely attributes: bird head; hunch; three arms, each hand holding a curved dagger, a scroll and a wand; one foot covered by plate or carapace armour; long robes with feathered collar.

I decided to go full chaotic and do some experimentation with colours: namely try to blend azure into blue into violet. I first painted the spots of three colours, lihtly blended them by mixing colours in strategic spots, then washed them and finally blended again with the highlights. It was astonishingly simple, although a bit time consuming.


I broke the coldness of colours with details in bright pink and yellow. It took me about four months to do this, from August to October, and most of the time was spent looking at the figure and trying to decide which colour to use. When it was finished, I didn't like it: I couldn't come up with a proper base. Until December, when I casually acquired the missing piece, from a spare sprue of AoS Sylvaneth. And everything fit into place.


The hunched position of the figure suits well the curved tree, and it seems almost like he is hiding or emerging from hiding. It adds a secrecy to the scene that goes very well with the general mood of the miniature. I painted the tree with surreal colours - bluish wood, pink leaves except for one, bright yellow.


Fluff, you say? Still in development. Working name is Vos'hark, nome de plume of Heinrich Vogler, a Tzeentch cultist with a passion for gambling and taking risks. He acquired a lot of power, several gifts from his God but also a binding to a Lord of Change, Flartassh, the Timegazer. From him he learned certain scrying skills to be used across time, so that when he meets somebody he usually is able to tell their past and their likely future. His main task, as servant of Flartassh, is to find certain special people and prevent them from eventually becoming trouble for his master. Most of his victims have actually no idea about who he is, nor any connection to him: their only fault is to have a high chance to become enemies of Tzeentch.

Of course Vos'hark has a darker side, too. He hates his master and tries constantly to escape his servitude but weaving his own patterns in time, so that somebody may turn out to be his saviour: and thus he may even be a help for PCs. And Vos'hark has a number of enemies, too, especially Champions of other Gods, so that he must always take careful precautions when walking the world of mortals. There are many eyes on him and, naturally, on those who associate with him, whether knowingly or not this does not matter.



That's all folks, as they say. I am very, very happy about this piece, which I regard as my best so far. I wish you all a great 2018 of painting and gaming!

venerdì 6 gennaio 2017

Lamshâr - Citadel Silvan Elf ME31 (1985)

I got on eBay this cool Jess Goodwin sculpt from 1985, which was sold by Citadel as Silvan Elf ME31. Interestingly, the same figure was later included in the 1989 Citadel Late Summer Catalogue (item 074213/2) as Wood Elf Champion. I bought it without a clear idea of what to do with it and then, on a whim, last month I decided to paint like one of the main NPCs, and by far one of the best villains, of my WFRP campaign.
The miniature was missing the original shield and I had to make do with a different one - full shield, to which I added a hole with a hot screw, and by sheer luck it fit perfectly.


So I give you Lamshâr, Dark Elf Assassin and Champion of Slaanesh.

The PCs met Lamshâr for the first time in Karak Azûl, a Dwarfish hold at that time overrun by Goblinoids. Driven by a dream to explore the Lower Depths, they discovered the Goblins were under the rule of a Greater Daemon, Urmarcht. He, in turn, had been appointed by the Dark Powers to recover the Melody of the Gates, a piece of Slann music that could be used to open or close portals on the Warp. Said Melody (or a part of it, but that was not known to the PCs yet) was in the possession of a Sea Elf, Gelmir of Lothern, currently lodging in the great city of Quezzhar on the coast of Lustria. And Urmarcht, having a Goblinoid kingdom to rule, appointed in turn his right-hand man, the Dark Elf Assassin Lamshâr.


Now, Lamshâr was not a standard Dark Elf: for one, he was really dark - a Gift of Slaanesh, which made his skin as smooth and dark as ebony. Graced with unnatural charm and grace, he had a signature mocking smile which made women faint from lust and men seeth from offence. And indeed that's what happened, with the Wood Elf Knight Errant girl falling almost immediately for him, and the Dwarf Judicial Champion vowing to heave his head with his axe. He got a scar in the attempt, and she got a night of unspeakable pleasures, while the other PCs were asleep and he broke into her room at a local inn.


But I am hasting too much - off sets Lamshâr from Karak Azûl to Barak Varr, where he boards a ship directed to Ulthuan first and Quezzhar later. The PCs follow as they can, but he is always a step ahead of them. That includes finding Gelmir of Lothern almost dead and deprived of the papers where he recorded the Melody. In Lustria, they almost catch up with Lamshâr - almost meaning getting a scar or a night of decadent lovemaking. But by sunrise the Assassin has already boarded a ship back to the Old World.


The PCs try again to follow, on the Grey Wave, Gelmir's ship. They are slower than other Elvish frigates, but they can cut the stopover in Ulthuan and head directly to Barak Varr, in the hope that they can set a trap for Lamshâr there. But he's smarter than them, as usual, and avoids it, so he can reach Karak Azûl days ahead of them. Always a step ahead, but never really taking action against them. It's as if he enjoyed toying with them, rather than eliminating their threat once and for all. Or is he?

It is in Karak Azûl that the PCs finally confronted the Daemon Urmarcht, now in possession of the Melody, and uncovered his plan to enlarge the Southern Gate of Chaos to absorb its energy and become a Prince of Chaos, with the blessing of the Ruinous Powers. And they stopped it - with the help of Kar Knuurg, the legendary War Axe of the Kings of Karak Azûl, they fell the monster after an epic battle in the Lower Depths.


 It was then that Lamshâr, suspiciously absent until that time, reappeared. Just as Urmarcht was uttering a final curse on the PCs, the Assassin pierced his neck with a blade.

"I must thank you" he bowed mockingly to the PCs "I would have never achieved that by myself. With your help, though... but let me show my gratitude by allowing you to witness my own rise as a Prince of Chaos. Please, follow me, if you can!"

With that the Dark Elf started to run and jumped into a portal, with the PCs following suit. They could only look, while the Assassin, faster than them, played with his flute the Melody and enlarged the titanic vortex suspended in the stormy sky, over a living wasteland of limbs, tentacles and screaming mouths: the Southern Gate of Chaos. As the Eye in the Sky expanded, Lamshâr was pulled into it by an invisible force. And, moments after disappearing in the maelstrom of impossible colours, something started coming out of the Gate.


A colossal monster, whose head was half skull and half Lamshâr, barbed with six convoluted horns, slowly emerged from the Hole, as if it was climbing out from a blasphemous womb. Triumphant, he screamed with a thousand voices his victory. But just then, Gelmir started playing with his harp the same Melody - only backwards.


The Gate started to recede, slowly but steadily, and the Beast screamed again, but this time with fear and frustration. The Gate shrunk, cutting off his body in half. Iridescent blood, or whatever it was, fell on the living plain which fed itself off the ichor. With a fearsome groan, the Chaos Spawn that was to be a Prince of Chaos died, and its gigantic body sank into the teeming ground, gnarled and gnawed by invisible teeth. The Melody was over, at least the bit which Gelmir knew. The Gate was not closed, but it has receded to the same size as before. It was time to go, before the portal closed itself.

That was the end of Lamshâr, Dark Elf Assassin, Champion of Slaanesh and would-be Prince of Chaos.


Lamshâr's main weapons were a whip and a repeating crossbow - alas, difficult to find in miniatures, except heavily armoured Dark Elves. But a bow and a long sword will do, along with a nice shield painted with the wheel of Chaos.

giovedì 1 dicembre 2016

GW Beastman Shaman (1993)


Vintage miniatures, again with this Citadel Beastman Shaman (73002/2) from 1993. Another nice lead miniature found on ebay.



And no wonder it's so fine - we are speaking of Mr. Michael Perry's art. The detail is lovely, especially the staff covered with a collection of Beastman and Human skulls.

Choosing the colour pattern wasn't easy. To be frank I'm used to painting good guys, and for this one I had to change my habits in order to set a creepier and darker mood. A search on Google Images helped, and the trick was rather simple but very smart - go for a low light source, such as the light of a bonfire. In other words, instead of painting the upper parts in lighter colours, I painted the lower parts of the figure, as if it was standing near a light on the ground.

'Cause Bestmen come at night, you fools!


In a way, it worked. I still have to practice more, with a darker undercoat and lighter highlights.



The base was completed with coarse construction sand and Swamp Tufts from Army Painter, just because the greyish colour goes well with a nightly setting.

I'm gonna use this one as the villain in some adventure with WFRP, or Zweihänder maybe. Beastmen are always good for a fight!