domenica 26 novembre 2017

Two Mithril Orcs - M308 and M381


Lately, I'm becoming obsessed with skin tones. The last post on the colour of bones is but a declination of such obsession.

Having come in the possession of a couple of unboxed miniatures of Orcs through a private sale, I decided to experiment on them. For years I've wondered about the skin tone of Orcs, which is one of the Great Questions of Fantasy. There will be a post on this, one day, but not today.


So: Mithril Orcs. An archer and a swordsman (swordsorc?). Nice figures. Although they are originally from different ranges, I decide to go for the same colour, and here's my personal recipe.

- Coat grey (Tamiya in my case)
- Basepaint in Steel Legion Drab (Citadel)
- Heavy wash with Agrax Earthshade (Citadel)
- Layer once more with Steel Legion Drab
- Highlight with the same colour mixed with a small quantity of Leather Brown (Vallejo Game Color) or XV-88 (Citadel)

The result was good. I'm not 100% happy with it, but overall not at all unhappy.

Here are the details on each miniature:

M308, Hithaeglir Goblin, The Misty Mountains range  


This was part of a set of two Orcs from 1993, the last code of the Misty Mountains range (M301-308). This specific set included two Orcs armed with swords and shields: the one I bought was missing the shield. Unfortunately I did not check pictures of the original miniature before assembling it: this was supposed to draw his scimitar from the back. The pose I gave him is , in my opinion, more appealing, but it leaves an empty space on the back, where the scimitar ought to be.

All in all, the sculpt is good and dynamic, and it makes a very good game piece.


M381, Morgul Orcs Archer, Rangers of Ithilien range


The Rangers of Ithilien (1996) is by far one of my favourite ranges, and this Orc is indeed a great figure. The plasticity of movement seems to recall the paintings of Frazetta: the tension of the arms, the curved back, the crouched position seem to suggest this Orc was laying in ambush and he just sprang up to shoot at enemies, who appropriately stand below the Orc's position. In other words, this is a sculpt that tells a story, and that's quite an achievement.



lunedì 20 novembre 2017

The Colour of Bones


Bone is a very special material - a material with both organic and mineral composition and a unique texture designed for resistance and lightness. While being indisputably white, bone has a hue of its own, which we will discuss here: bone white.

As this colour is both specific and commonly requested for painters of miniatures, most manufacturers of paints have one in their range, for example Bone White from Game Color (Vallejo) or Citadel Ushabti Bone and Screaming Skull (GW). But judge you not colours by their name.

In fact, the most important thing to know when painting bones, is that bones have no clear colour, and this for three reasons. The first is that the original colour of bones is highly influenced by the mineral composition, which in turn may vary wildly because of diet and environment. As a result, not only different creatures have bones of different colours, but also different people do.

The second element to influence the colour of bones is the situation: freshly scarnificated bones are more yellowish-brown because of the presence of fat, while old bones are whiter. Bones that have been cleaned with a thorough boiling, a practice not only reserved for food but also for important people when - in pre-refrigeration times - they died far from their place of  burial, and the weather was hot and humid. Similarly, bones that have been exposed to extreme heat, like a funeral pyre or dragon breath, tend to be whiter than others.

The third element is the environment to which bones were exposed. Bones buried in the naked ground tend to collect earth and dust into their spongy cavities and cracks, assuming colours that vary from brown to red to yellow. Skeletons abandoned in damp places can be attacked by fungi, moss or algae. Bones exposed to the sun, on the other hand, tend to be bleached by it.

Old bones are just the colour of the earth they were buried in
Bogs preserve bones (and hair) very well even after thousands of years.
Yet mud tends to colour the bone very much
Moss can grow anywhere, including human remains
Skeletons stored in crypts collect dust and soot from candles
Ultimately, the variation of bone colour is so wide that it is impossible to offer a single recipe for painting them: it really depends on how you want them to be.

To exemplify, I tested three recipes on some GW Skeletons.


Here we go - Skeleton No. 1


This model, primed black, was painted with a base of Rakarth Flesh, washed with Agrax Earthshade and then layered first in Rakarth Flesh and then in Pallid Wych Flesh. The result is a very cold figure, an old skeleton illuminated by the light of the moon.

Skeleton No. 2


Warmer tones were obtained with a base of Zandri Dust, washed with Agrax Earthshade and then layered with Zandri Dust, Model Color Dark Sand (but you might as well use Ushabti Bone) and finaly highlighted with Screaming Skull (but you might also use Game Color Bonewhite, which is the same). This is a pretty neutral skeleton which is good for any situation.

Skeleton No. 3


For a yellowish effect, like a skeleton freshly raised from the ground, lighted by torch fire, you can use a base of Zandri Dust and layer it with Model Color Dark Sand. Then wash everything with Seraphim Sepia and layer again with Dark Sand.

 
And here's a back photo to fully appreciate the difference. These are just three possibilities out of hundreds. In the end, anyone can be free to choose a colour scheme of their own liking.

Which one do you like? Let me know your own recipe for skeletons in the comments.

martedì 7 novembre 2017

The Mugger - Citadel C05 Thief (1986)


In 1986 Citadel issued a C04 range dedicated to Thieves. The selection of shady characters, all sculpted by the Perry twins, was impressive and drew extensively from the stereotypes of heroic fantasy.


Each of the characters is named, and the one I finished painting this week is recorded as Elshender Nightman, a good fantasy name for a cut-throat. The slotta of the miniature simply records him as "Mugger".


The sculpt, as by the standards of the Perry twins, is nice and full of character and detail. The Mugger is in combat stance, dagger drawn and pointed at the enemy, ready to strike. From his shoulder hangs a large bag, and from the belt another smaller one and a short sword. Clearly an adventuring type, our rogue cares to wear a leather jacket over his shirt, and a coif which could well be made of leather. His pants are tucked into boots more suited for a traveller than a small town criminal.


This is great to represent both a PC and any NPC with a criminal background. This is old school at its best. Love it!